I found this approach to the story slightly frustrating in Injustice 2, as being thrust suddenly into the boots of a new character meant I had to stop to learn them, and the same could be said of Tekken 7 and The Mishima Saga. The Mishima Saga takes an approach similar to the story mode in Injustice 2, changing points of view between Heihachi and his progeny, Tekken Force rebel Lars, and special guest Akuma - yes, that Akuma. Movement is more deliberate, and carelessly jumping or dashing can be disastrous. Attacks are inspired by Asian martial arts and other fighting styles from around the world, placing most of the emphasis on strikes and very little on the projectiles you typically find in other fighting games. In a pretty good time for fighting games, with Injustice 2 knocking it out of the park, Killer Instinct continuing to give us quality content years after its release, Street Fighter 5 hitting its stride after a rocky start, and a new version of Guilty Gear Xrd air-dashing our way, the King of the Iron Fist Tournament will not be outdone.On the surface, Tekken 7 is familiar, taking place on the series’ signature three-dimensional stages which allow you to move to your opponent’s sides as well as forward and back. Yet somehow it still manages to be accessible to just about anyone wanting to mash buttons, and its huge amount of customization unlocks constantly give you something to strive for beyond its silly and slightly cliched story. Tekken 7 is a love letter to this long-running franchise and its staggering complexity.
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